Friday 27 May 2016

BA Art & Design Year 3 - Project 1 - Weeks 3 - 4 - "Non-Place and Drugs"

Annoyingly I bounced around a lot in terms of ideas for this project...
  
As much as I would have like to illustrate a comic about the end of the world or the internet, I struggled to even begin wither ideas and considering I was three weeks into a 7 week project, I didn't have the time to faff about with project ideas that would clearly take time to achieve.
So again I had to look into another idea.
I decided to not concentrate on illustration (At least at the start), as I felt that my need to have a story to go with my work, was probably responsible for the block I was having... with my work.
I decided to investigate drugs and how the hallucination effect of drugs was in a sense, Non-Place; drugs make people feel as though they are in a different reality, emotionally or physically (depending on the extreme effects of the drugs)

I researched into "psychedelic" and "hallucinogenic" experiences involving drugs, and the stages of intensity the came in.


Level 1 (Mild)
This level produces a mild 'stoning' effect, perhaps with some low degree of visual alteration/enhancement (i.e. brighter colors, or shifty peripheral vision). Some short-term memory anomalies. Music can sound richer and more vibrant. This level of psychedelic intoxication can be achieved with common doses of cannabis and MDMA, light doses of MDA, and light doses of psilocybin mushrooms.
Level 2 (Moderate)
Bright colours and visuals (i.e. things start to move and breathe). Some flowing geometric 2-dimensional patterns become apparent upon shutting eyes. Confused or reminiscent thoughts. Change in short-term memory leads to continual distractive thought patterns. Vast increase in abstract thought becomes apparent as the natural brain filter is bypassed. Can be achieved with very strong doses of cannabis, common to strong doses of hash oil, light doses of LSD, light to common doses of psilocybin mushrooms, light to common doses of mescaline, strong to heavy doses of MDMA, and common doses of MDA and 2C-B
Level 3 (Strong)
Very obvious visuals, everything looks curved and warped, patterns and kaleidoscopes seen on walls and faces (Albert Hofmann, the discoverer of LSD, described how during his bicycle ride home after his first deliberate LSD self-administration: “Everything in my field of vision wavered and was distorted as if seen in a curved mirror”). Some mild hallucinations such as rivers flowing in wood grain or 'mother of pearl' surfaces. Remarkably vibrant and powerful flowing colourful multi-dimensional geometric patterns are seen when the eyes are closed. There is some confusion of the senses (synesthesia). Time distortions and 'moments of eternity'. Simple tasks such as walking, reading, or writing become difficult at times. Can be achieved with common doses of LSD, psilocybin mushrooms, mescaline, and ayahuasca. Can also be achieved with very high doses of cannabis (usually reachable only by oral administration).
Level 4 (Profound)
Strong hallucinations, i.e. objects morphing into other objects. Destruction or multiple splittings of the ego. Things start talking to you or you find that you are feeling contradictory things simultaneously. Some loss of reality. Time becomes meaningless. Out-of-body experiences and ESP type phenomena.[8] Blending of the senses (especially seeing sound/music). Can be achieved with strong doses of LSD, psilocybin mushrooms, mescaline, and common to strong doses of ayahuasca.
 Level 5 (Ineffable)
This type of experience occurs during high-dose, high-intensity psychedelic sessions. Experiences include total loss of visual connection with reality (unable to tell if eyes are open or closed). The senses cease to function in the normal way (synaesthesia). Total loss of ego. Merging with space, other objects or the universe. The loss of reality becomes so severe that it defies explanation. The earlier levels are relatively easy to explain in terms of measureable changes in perception and thought patterns. This level is different in that the actual universe within which things are normally perceived, ceases to exist. Satori enlightenment (and other such labels) (**).Classic religious/mystical phenomena are commonly reported at this dosage/intensity level; in particular the experience of mystical death/rebirth. Trippers have described experiences of connection to an "all-knowing presence" or a "universal knowledge", which many equate with extra-terrestrials, artificial intelligence, God, love, nothingness/void, transcendent unity, or enlightenment. Can be achieved with strong doses of vaporized DMT, very strong doses of psilocybin mushrooms, very strong doses of LSD, strong doses of salvinorin A, and high but sub-anesthetic doses of ketamine.
I liked the idea of making some kind of "warning poster" about drugs, in reference to Non-Place.
"Stay away from Non-Place!"
(AKA don't do drugs?)
At this point I was starting to stress and was willing to try anything.
3-4 Weeks to go!

Excuses - Why I haven't posted anything this year until now...

After completing my first project for Year 3 of BA Art and Design, I felt very reluctant to post anything on my blog because I really disliked the brief and wanted to leave it for a while.

Unfortunately I became very despondent after receiving the results, which were very poor. Then eventually I actually forgot about posting on my blog all together... which is bad cause its technically part of my course work. However I managed to bounce back, it took a while and I have created projects and pieces I am much more proud of and with better results.

Even though its very late into the year (...the end of the year) I'll do my best to fill in my blog properly, because I actually enjoy working on the blog itself.

BA Art & Design Year 3 - Project 1 - Weeks 1 - 3 - "Non Place... WTF?"

Non Place

 In 1995, French Anthropologist, Marc Augé, introduced the term ‘non-place’ in the seminal book ‘Non-Places: Introduction to an Anthropology of Supermodernity.  Augé coined the term "non-place" to describe spaces which are more abstract in character than ‘places’.  ‘Non-places’ are spaces which people travel through.


“Since non-places are there to be passed through, they are measured in units of time.” - (ibid. 104).

“The distinction between places and non-places derives from the opposition between place and space.” - (Augé 1995:79)


The "WTF?" genuinely represents how I felt when I was presented the brief and I don't feel it often with projects, I had to stop myself from actually saying the words allowed. (No in an loud angry way, but a genuinely stunned "What is this?")
I was disappointed because I was really excited about getting a new big brief and being able to use my illustrating skills.
While "Non-Place" is a very interesting and open concept, my initial reaction was (well, you can see above) "How the hell am I supposed to illustrate this!"
For the first couple of weeks I bounced from one idea to the next; something I don't often do with my projects, I usually decided things fairly quickly and confidently.
The fact that I couldn't figure out what to do made me very frustrated.

The apocalypse
My first thought was about how you pass though places everyday and never truly register them, because they hold no interest to you/they don't matter.
I was looking up when the 5th series of "The Walking Dead" was going to be released on DVD, and thinking of the show made me realise that the dead world its set in, is essentially made entirely of "Non Space/place" as the characters live in a world that's destroyed and the homes they wonder through belong to no one.




The same concept applies to other apocalypse themed films such as "I am Legend", "Resident Evil" and "The Road"; a dead world which the characters wander through to survive, nothing is personal, nothing and no place matters, therefore the world is a non place. 
I was thinking of creating a short comic of a character wandering, living through an apocalyptic landscape. It could be that the character does have a home and the short story portrays the character emerging from their home, exploring the dead city and returning home later. The home is real, but everywhere else is non place; the character must risk non-place for supplies in order to survive. I think it could be interesting; an unclear story, it would be the settings and the actions of the character which would be interesting and convey the situation of the story.
 drawing
  • This drawing is my attempt at drawing a street in my home town of Stirling, but as a wrecked landscape that suggests a uninhabited zone.
  • I drew this from memory, which actually gave me a better understanding of non-place; even though this is a street I have passed through all my life, I enter the shops on this street almost every time I go to town, yet I can't remember what it looks like. there are only two clear shops in the picture, even though there are several between them in real life, but I have not drawn them because I actually could not remember them.
  • Proving to me that this street is actually like a non-place.
 While I really like this idea, it relies mostly on landscape art, which is my least strong/and favourite point. I would have to take a ton of picture references of Stirling and accurately draw and change/adapt them for the story and this is only a 7 week project; I'd then of course have to create the comic/story.

The idea is too big for my personally for just 7 weeks, so I have to look into something else.

The Internet

A virtual non place that we can get sucked into for hours on end, wether we're playing games, watching videos or shopping, the internet is technically a whole world, even though its not real.

My inspiration of this idea came from a graphic novel called "In Real Life" by Cory Doctorow and Jen Wang.

 

The book portrays a girl on her computer, playing an online fantasy game, and its illustrated to look as though the game is real, that she physically becomes her online character.


This idea is also portrayed in the Japanese animated film Summer Wars, another story which portrays real people and the world of the internet as though it were also a real physical place.

Above - The characters portrayed as their online avatars.
Below - The Characters in reality

 

I liked the idea of illustrating my own idea of the world of the internet; since it is a Non-Place, it suits the project. However, like the apocalypse, its a very broad concept and could be difficult to illustrate to a professional standard in just a few weeks.

BA Art & Design Year 3 - Mini Project - Pencils

Pencils

First two weeks mini project.
After returning from the summer holidays, raring to go, our first brief; a short start up brief to help us get back into the zone of projects for college, was pencils...
Just pencils... seriously
Pencils; we were told to take it any way we wanted; just make a piece inspired by pencils and based on our personal pathways ready to hand in in two weeks.
My pathway being illustration I instantly thought about how I could make a story from pencils, and I thought about the different types of pencils:
Mechanical
Recycled
Plain HB
Charcoal pencils
Water colour pencil
Coloured
Thinking about some of the many different types of pencils, made me wonder what the human like characteristics of these particular pencils would be like.
Then I thought of "The Power Rangers", "The Crystal Gems", "The Sailor Senshi"
Groups of superheroes, all of the same make/race/team but unique in their own way.

Power Rangers - "The Power Rangers" - A ranger for each Colour
Steven Universe - "The Crystal Gems" - A character representing each Gemstone/Colour
Sailor Moon - "The Sailor Senshi" - A soldier representing each planet/element
A Superhero team who are based on pencils!
(because why not, its only a two week project, might as well have fun with it :D )
My first drawing - I didn't have a specific plan with designing, this first drawing was really just to get me into the project and help me come up with more ideas. I really like this design even though I had no idea what pencil it represented or if I would use it in the end.


Mechanical Pencil - I was inspired by this white, clear and blue pencil, and came up with a futuristic soldier design.
Water colour Pencil - The general inspiration for this design was water and so I gave the character an elegant, flowing hair and dress design. 
Coloured - I couldn't make up my mind for this design; something colourful, bouncy and maybe even crazy looking.
Perhaps the Pencil Characters use the pencils they represent as weapons.
I've been trying to think of how to present the pencil project, and I considered a surreal fantasy piece.
I've been looking at images from Nicoletta Ceccoli; one of my favourite artists. A surreal fantasy artist, her works always have pretty female characters, often in some very bright and pretty, yet dark setup. I even have two of her art books! Love them.

Another theme with her work are toys or small creatures, such as bugs.
These images show her characters fighting or bullying some of these creatures.
A few people from my class have asked me if my drawings are of dolls; because for one of my projects last year I created my own doll collection. While they creeped a lot of people out, I loved them. I didn't plan on my characters being "Dolls", I was simply drawing them in a style that made them all look similar but different (Inspired by the superhero groups I mentioned earlier.)
  • However, if I were to create a fantasy piece of the characters, I should give them a bit of story, so why not dolls?
  • If they were tiny people who used pencils as weapons, how about a group of dolls who are protectors of some kind of toy land?
Sketch of doll fighting bug
Time is unfortunately getting on, and I haven't even designed the whole Team yet.
So I believe I have to change the direction of my piece. I've decided to create a sculpture of this illustration, like a piece of superhero memorabilia.
  • A surreal fantasy sculpture piece, based on my illustrations (My chosen pathway) and inspired by pencils, why not? I think it makes sense.
I used clay for the sculpture




I loved working on the sculpture, I've found I enjoy 3d crafts such as this, but their just so time consuming, because I want them to look fabulous!
I'm dead chuffed with the hair.


Doll - "I'm Gonna' Sharpen the crap out of this pencil!"


The hem of the dress was a bitch, but worth it.


"Nooooooooo!"
An actual pencil holder that's a pencil wielding warrior; if this doesn't count as a pencil inspired project I don't know what does! As I was pressed for time making the sculpture, I had to leave out the bug warrior thing (I don't even know what it was exactly, again, time) because I didn't have a full explanation for its inclusion and I didn't have time to work with it.

I decided to go for a bright set of colours because that way I could say that this particular character represents a bouncy, crazy, "coloured" pencil.


Loving the small details.


  
Painting process, used a mixture of poster paint and acrylic; just any thick paint that would work on clay really. I used a wee turning platform for painting on, very handy.


I Love the face, I love the colours and the two different shades of pink for the hair.


The back of the hair was torturous to paint; this was the night before hand in so I had to rush the hair. It was really awkward to paint because of the layers of curls, but I honestly believe if I had time, I would have been able to do it properly. I would also have looked much neater if It were just one, but from the beginning I knew I wanted more than one colour for all the separate colour curls and lines.

Final Display


I think she looks pretty badass.


I gave her a coloured pencil that matched her colour scheme (more or less), and with that pencil I gave her a name:
"Princess Prismacolor of the Pencil Rangers"



I actually found a scarf that matched the colour scheme of the sculpture in my closet, and I thought that it was better than nothing, considering there wasn't anything else to display.


If I had more time I would have added much more detail to the display. I would have had illustrations of the characters which inspired this piece on the wall around it and therefore more explanation as to how I came to the final result. However I was lucky to have finished the sculpture, which is a bit messily painted at the back with the hair. Someone even commented on the painting of the hair and I just wanted to say;

"Hey! Lets see you make, dry and paint this in 4 days!"
(The actual length of the process)
Ideally if this were a large project, the painting would have been a lot neater and I'd have created a whole set of pencil holders character sculptures (Again, making the project process clearer to passer-by's) and made a much more impressive final display. However for a two week project, I think I did pretty awesome.

I had lots of fun and I got an awesome pencil holder out of it.


BA Art and Design Week 14, 15, and 17 Brief 1 - Multiples

The Display

Personalized Backgrounds 





Paper cutout style dolls, like with the stop motion video and each background symbolizes the dolls personalities and stories.



The Box Display

It started as an experiment for "The Woman" who is the most out of place among the dolls. She is not an upper class aristocrat, she is a whore who waits around dark alleyways for the next man and her next victim.


I then decided to create a box for the other dolls; they're both kinda amateurish looking, but it was the dolls I wanted people to focus on anyway.


 

Each were positioned in a way that further symbolized their character; Tea Time is glaring daggers at Pink from across the room, with dark intent?



 The display table with the dolls in their boxes, along with leaflets describing each doll and their personality.





I was really pleased with the overall display, I loved experimenting with a variety of media for this project and alternative ways of illustrating, through 2D and 3D methods.
In the end, I still illustrated a story.